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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: --------------------------------------- (just ignore comment, it's just for my bookkeeping :P)
- by CCP karkur - at 2017.07.05 12:25:57
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2. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Please stick to the format suggested in my first post, otherwise you run the risk of your suggestion being missed. I do read the posts here, and then every now and then I use magic to make a bullet point list of the suggestions, and that relies on...
- by CCP karkur - at 2017.06.07 15:32:50
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3. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Right now, you have to tick every individual checkbox to activate an item in an overview setting category. This is incredibly time consuming when you want to activate, for instance, 150 entries in the Entities category. It wo...
- by CCP karkur - at 2017.05.05 18:08:25
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4. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
If you could use the exact formatting as I posted it would be greatly appreciated (then I can use magic to compile a list of the suggestions )... most importantly include "Suggestion: whatever your suggestion is"
- by CCP karkur - at 2017.04.12 16:27:33
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5. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
reserved for stuff
- by CCP karkur - at 2017.04.12 14:33:18
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6. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Hi all, We feel like it's time for a new Little Things thread, a place where you can post your suggestions for little quality of life changes. As we mostly work on the UI, UI or other client suggestions would be most relevant. To make it easier ...
- by CCP karkur - at 2017.04.12 14:32:54
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7. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Dahak Thricegreat wrote: PLEASE HELP. Double click on the Hulls&Fits tab or add the Fitting Management to your Neocom (it's under the E in the Neocom) Dahak Thricegreat wrote: I also was surprised that when clicking a fit someone has s...
- by CCP karkur - at 2016.11.15 19:04:18
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8. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Kaelke wrote: Has indicating DPS for fighters already been named? Yeah, it's hopefully something we can add later, but not now :) Jason Strike wrote: It's nice to have a toggle to see what you do and don't have the skills for. But is the...
- by CCP karkur - at 2016.11.02 23:51:40
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9. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
DieNadel wrote: First time testing but I was so blow away by the power the Ghost Fitting feature that I had to see and give feedback. Any chance the tool will also take into account the ships traits ? I have a Stealth Bomber fit with high negat...
- by CCP karkur - at 2016.10.01 09:09:32
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10. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Guess what!?! Fitting Simulation is now open for public testing on Sisi! Check out this thread (Please keep all feedback in that thread)
- by CCP karkur - at 2016.09.26 17:15:23
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11. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Today we had a session with the CSM where they played around with the ghostfitting for the first time. We got some great feedback from them and some of it has even been acted on already
- by CCP karkur - at 2016.09.15 23:10:33
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12. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
TheTennant wrote: what irritates me the most is that CCP don't even care enough to spend a few seconds to let us know if it is progressing or cancelled or anything. They know this thread is here. How pathetic. Oops, sorry to be honest I forg...
- by CCP karkur - at 2016.09.13 23:11:50
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13. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Please don't turn this thread into multi-fitting thread :)
- by CCP karkur - at 2015.02.17 12:55:54
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14. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Yay - I've read all the posts, and am super excited about all those great suggestions! :) Thanks a lot for your input, and feel free to keep posting here, we'll be reading it :)
- by CCP karkur - at 2015.02.16 22:55:10
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15. Let the fleet window show what bonuses you are receiving - in Player Features and Ideas Discussion [original thread]
Sadly this is a very tricky issue, and I'm afraid it does not really belong in the "Little things" thread
- by CCP karkur - at 2015.02.04 01:23:53
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16. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Hey all, Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions! (I'm working on getting simulation working on items you don't have, and don't want to lo...
- by CCP karkur - at 2015.01.08 20:35:50
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17. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Just starting the expectations management : At this point it's just experimental, currently being worked on as a side project, but we'd love to get your input and feedback early so we're reaching out to you now . It's not been formally "planned...
- by CCP karkur - at 2015.01.05 17:22:10
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18. Partially repairing overheated modules - in Player Features and Ideas Discussion [original thread]
Hey, I know!!! What about a right click option that says "Cancel repair?" You would select it and the module would stop repairing and stuff, but be repaired according to the time that has passed since you started! (hint: it already exist ;) )
- by CCP karkur - at 2014.05.16 20:35:00
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19. A UI "little thing": Fix the way "My Fleet" copy... - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Is there some trick to get it to copy correctly? I get extremely unpredictable behavior when trying to copy-paste, especially with large fleets. For example, I joined everyone's favorite The Forge 23/7 Open MIning Fleet, and ...
- by CCP karkur - at 2014.02.02 14:24:00
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20. A UI "little thing": Fix the way "My Fleet" copy... - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: It is currently possible select all and copy on the "My Fleet" tab of the fleets window. Unfortunately, this does not actually copy everything: entries which can be expanded and collapsed (in particular, the Fleet Commander s...
- by CCP karkur - at 2014.02.02 12:52:00
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